Terrence M. Cronin
Game Designer
I am a Level Designer with a focus on technical scripting and world building. My professional background as a 2D/3D artist has taught me how to use technology to create immersive, entertaining experiences adapted to fit the needs of my clients. Players demand robust, entertaining gameplay experiences, and I pride myself on my ability to design solutions to satisfy those demands.
Growing up, my father and brother were my two biggest influences. My father showed me how to be a better person: to be respectful and value others, to be honest, adventurous, and imaginative. My brother taught me how to set goals and reach them: to strive for excellence, to care about the details, and to challenge myself.
Design is an activity that requires keen social skills and the dedication to iterating and revising designs. I did not know it at the time, but my father and brother have played a vital role in the development of my career.