Terrence M. Cronin
Game Designer
Animal Cruelty (PC) FALLOUT 3 EDITOR (G.E.C.K.) - 8 WEEKS
Quest Design / Level Design / Scripting
Responsibilities:
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Wrote and designed a drama/comedy with over 100 lines of dialogue in the main quest
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Developed four characters: Harry, Sally, Ghoulletta (Harry’s mistress) , and Mr. Vick
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Created a branching quest that alters player’s path through the level and how characters interact with you and their kin.
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Scripted faction changes, assaults, retreats, conversations, hazards, ambient sounds, and branching paths
Below is gameplay footage from a MOD I created using the G.E.C.K Editor for the FALLOUT 3 game. The main focus of this mod was to create multiple staged quest that branches to different areas of the map depending on the decisions the player made. Each area holds different rewards and challenges, and a crafty player might even be able turn enemies to friends.
Gallery
Quest for Man's Best FriendDesigning a quest around the search of your missing companion, Dogmeat. At it's core, I chose this theme because of human's affection towards domesticated animals. | Quest Branching Area - CliffSee image text for more. | Creating A Deadly EnvironmentNature is scary, but using the old crumbling infrastructure and technology can give you the edge. |
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Quest Branching Area - CavesSee image text for more. | Side Quests with a TwistSide quests in an open world can get rather dull without adding something that breaks the monotony of everyday actions. I made a Large Ant as a unexpected challenge to players expecting a normal kill. | Eagleton - A Two Horse TownResidency of 2. A once happy couple now turned enemies. What dark secret is the source of their discontent?And can they help you find your best friend, dogmeat? |