Mirror's Edge: Catalyst (PC / XBOXONE / PS4) Release: 06/07/16
Level Designer / Technical Scripter
Creation and maintenance of Anchor District (game space), including all missions, social content, puzzle challenges, and collectible placement.
Responsible for scripting and level design of the first 2 hours of the game: including tutorials, UI implementation, VO, world geometry/flow, narrative, pacing, and optimization.
Implement scripting standards and teach them to the rest of the levels team.
Assist tech scripting lead and fulfilled level optimization tasks.
The video below is a playthrough of one of the main missions I designed. The mission showcases a new move (180 degree walljump), a unique game space, extreme vertical movement, vertigo inducing heights, explosive climax and a thrilling descent.
The video below is a playthrough of the beginning of the tutorial I designed. The complete mission showcases basic and some advanced movement tutorialization, combat tutorialization, scripted narrative scenes, in-game UI, VO and animation scripting.
This is the release trailer for Mirror's Edge Catalyst.